ReloadFile

This method instructs the engine to read the compile map file specified by MapName and to update its internal map cache.

If any map objects currently exist that refer to this map, they will continue to use the old map definition unless they execute the Refresh method. Any map, card, or adapter overrides are preserved.

If any map objects are created after this method has been invoked, they will always use the reloaded map, rather than any previous version of the map.