VAR

System Testing Test Script Language.

Syntax

VAR <variable> , INIT= <expression> | EV= <expression>

Description

This instruction allows you to initialize or check a variable. The first statement performs the initialization. The second statement compares the contents of the variable with the expression.

<variable> is a message or a variable that has previously been declared in native language. It may be any basic or structure type expression.

<expression> is in C and takes the following form:

cmp_expression::= C_CPP__lang_exp

{cmp_init {,cmp_initialization}}

[attol_init {,attol_init}]

cmp_init::=Constant=>C_CPP_lang_exp |

Constant1 .. Constant2=>C_CPP_lang_exp |

C_CPP_lang_exp

field_name =>C_language_expression

When controlling a numeric value (VAR ... EV=), you can check a range of values with one of following syntaxes:

VAR <variable>, EV= [ <expr_min> .. ]

VAR <variable>, EV= [ .. <expr_max> ]

VAR <variable>, EV= [ <expr_min> .. <expr_max> ]

This indicates that the value should be greater than <expr_min>, less than <expr_max>, or between the two expressions.

The VAR instruction may appear in a PROC, SCENARIO, INITIALIZATION, TERMINATION or EXCEPTION block.

The keyword OTHERS in a <expression> that represents ranges in an array or fields in a structure that have not been previously specified.

The identifiers I1, I2, ... I20 are reserved to access different dimensions of an array. For a three-dimensional matrix, I1 represents the index for the first dimension, I2 the index for the second dimension, and I3 the index for the third dimension.

Example

SCENARIO Main

#int matrix[3][3];

#struct {

# char name[30];

# char color[20];

# double size;

# } object;

# long x;

CALL compute(matrix)

VAR matrix, EV=[ [1, 1, 1], [2, 2, 2], [1, 1, 1] ]

-- OR

VAR matrix, EV=[ 2 => [2, 2, 2], OTHERS =>[1,1,1] ]

-- multiplication table:

VAR matrix, INIT= I1 I2

VAR object, INIT=[ name => "car", color => "rouge",

& size => 2.50 ]

VAR object, INIT=[ size => 0.10, OTHERS => "orange" ]

VAR x, EV=[11..28]

END SCENARIO

Related Topics

CALL |